﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using ZL_Framework;

public class TestScript : MonoBehaviour
{
    void Start()
    {
        Debug.Log(AppConfig.IsNet);
        Debug.Log(AppConfig.GetNetState());
        AssetBundlesManager.Instance.LoadInstantiateGameObject("", "Assets/AssetBundles/Game/boardItem.prefab", (str, obj) => { Debug.Log("Loaded " + str + " obj " + obj.name); });
    }

    void Update()
    {

    }
}